![]() | GSC25: GameSoundCon 2025 Marriott Conference Center Burbank, CA, United States, October 27-29, 2025 |
Conference website | https://www.gamesoundcon.com/ |
Submission link | https://easychair.org/conferences/?conf=gsc25 |
Abstract registration deadline | May 17, 2025 |
Submission deadline | May 17, 2025 |
Date/Location:, October 28-29, 2025. Marriott Convention Center, Burbank, CA
GameSoundCon is the leading professional conference for Video Game Music, Sound Design, Game Dialogue, as well as Virtual Reality Audio & Interactive Audio Research.The 2-day conference program covers the creative, technical and business/career aspects of game audio as well as academic research into the subject. The 7 conference tracks include lectures and presentations, panel sessions as well as workshops on all topics releated to audio for interactive entertainment, video games and virtual/augmented/mixed reality.
Session Tracks & Topics
Music: The music track is for panels and sessions on creating music for games/interactive media. Generally talks in the Music track would be given by people involved in the creation of the music discussed. Note that if your submission is your analysis on a work created by someone else, it may be better suited for the "Game Audio Studies" track
Sound Design & Technology : The Sound Design & Technology track is for panels and sessions on interactive sound design, tools, technolgies, and other aspects of sound design, including integration
Business/Career : The Business/Career track is for panels and sessions on legal, business, contractual, or other topics on various aspects of the business or career side of game audio
Game Audio Research: Industry and/or Academic research in interactive audio. Sessions in this track mayinclude cutting edge research across a number of different areas and need not necessarily be immediately applicable to the industry (but perhaps some years down the road may be) Topics may include:
Game Audio Studies: Academic research into aesthetics of Game music and sound design/Ludomusicology
Game Dialogue and Performance: Sessions covering game dialogue & performance. This track covers the range from creative/aesthetic issues to business and production--i.e. anything related to game dialogue
Game Audio Education: Sessions discussing the teaching of game audio, particularly at the college level and above
Submission Guidelines
Note: Although Easy Chair mentions "Paper submissions," the submissions are for GameSoundCon Presentations; a formal paper submission is not required. You do NOT need to upload a pdf
Please enter all information below (including takeaway and bio) in the "Title and Abstract" section of the submission form.
Submissions should include:
- Talk Title
- Preferred duration (25 minute, 50 minute)
- Recommended Track (Pro, Essentials, VR/AR, Research, Studies or Dialogue & Performance)
- A 2-3 paragraph abstract of your proposed talk / panel
- If submitting a panel, include a list of the panelists and include them as co-authors
- Tip: The best panels ensure representation of diverse viewpoints
- A description of the audience takeaway-- what will attendees gain from attending this talk?
- A 1 paragraph bio. Include prior speaking experience (AES, GDC, etc.)
- (optional) Link to website
Registration
Speakers and panelists will receive a complimentary registration to GameSoundCon.
More Information
For other information, please visit the conference website: www.GameSoundCon.com/submissions