![]() | TeacXR '26: TeacXR '26: The 1st International Workshop on Teaching XR (hybrid) IEEE ISMAR 2026 Bari, Italy, October 5-9, 2026 |
| Conference web page | https://teacxr.com/ |
| Submission link | https://easychair.org/conferences/?conf=teacxr26 |
| Submission deadline | July 5, 2026 |
Workshop Overview
As the need for XR (VR/AR/MR) development grows, the "skills gap" between technical proficiency and inclusive human-centred design has become a critical bottleneck. Unlike traditional 2D interfaces, XR development requires students to master complex 3D interactions, spatial navigation across parallel realities, and multisensory input/output.
TeacXR '26 is a half-day interactive workshop dedicated to the pedagogy of spatial computing, bringing together educators, researchers, and industry leaders to share evidence-based practices for teaching the design and development of VR/AR/MR applications. We invite submissions that explore how we can train the next generation of developers to prioritize more inclusive, human-centred design while juggling the challenges of teaching a multidisciplinary skill set.
For more information, please see the workshop website: https://teacxr.com
Topics of Interest
We invite short paper case studies, position papers, and example syllabi abstracts on topics including, but not limited to:
- XR Pedagogy: Developing learning objectives and assessment rubrics for spatial computing.
- Low-Barrier Learning Using WebXR (A-Frame, Three.js) and other open-source tools to democratize XR education.
- The "HCI Gap": Methods for teaching 3D interaction patterns, gestural UI, and spatial audio.
- Inclusive Design: Strategies for training students to build accessible XR for diverse abilities.
- Curriculum Case Studies: Lessons learned from "learning by making" and interdisciplinary student projects.
- Evaluating Student Work: Metrics and tools for assessing immersive assignments.
- Ethics of New Virtual Worlds: Strategies for embedding ethical considerations into how we design and develop virtual environments.
Submission Guidelines
All submissions must follow the IEEE VGTC format and will be peer-reviewed (single-blind) by our international program committee. Accepted papers will be published in the ISMAR 2026 Adjunct Proceedings and indexed in IEEE Xplore.
Short Papers (4-6 pages): Original research or robust case studies in XR education.
Position Papers (2-4 pages): Provocative ideas, proposed frameworks, or early-stage pedagogical experiments.
The "Syllabus Show-and-Tell" (1-2 page abstract): A description of a specific teaching module, assignment, or tool that you wish to demonstrate during an interactive session.
Committees
Organizing Committee
- Anthony Scavarelli, Toronto Metropolitan University
- Preeti Raman, Toronto Metropolitan University
- Rob Teather, Monash University
- Vicky MacArthur, Monash University
- Mark Billinghurst, Adelaide University
Program Committee
- Anthony Scavarelli, Toronto Metropolitan University
- Preeti Raman, Toronto Metropolitan University
- Rob Teather, Monash University
- Vicky MacArthur, Monash University
- Mark Billinghurst, Adelaide University
- Kristen Grinyer, Carleton University
- Annie Le, Toronto Metropolitan University
- Ali Naveed, Toronto Metropolitan University
Publication
TeacXR '26 proceedings will be published in the IEEE ISMAR 2026 conference ISMAR-adjunct proceedings.
Venue
The conference will be held in conjunction with IEEE ISMAR 2026 in Bari, Italy. However, we will also have a remote option.
Contact
For TeacXR workshop questions, please contact us at teacxr@gmail.com.

