MIG 2026: Motion, Interaction and Games 2026 Clemson University Inovation Campus Charleston, SC, United States, December 11-13, 2026 |
| Conference web page | https://mig.siggraph.org/2026/ |
| Submission link | https://easychair.org/conferences/?conf=mig2026 |
| Submission deadline | August 14, 2026 |
19th Annual ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG 2026)
The 19th Annual ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG 2026) will take place at Clemson University (Charleston Innovation Campus) in Charleston, South Carolina.
MIG is an international forum that brings together researchers and practitioners working in animation, interactive systems, games, virtual and augmented reality, human-computer interaction, and related fields. The conference provides an opportunity to present new research, exchange ideas, and build collaborations across academia and industry.
The technical program will include paper presentations, posters, keynote talks, and opportunities for discussion and networking.
Researchers are invited to submit original contributions covering topics related to motion, interaction, and games.
Important Dates
- Paper Submission Deadline: 14 August 2026
- Acceptance Notification: 30 September 2026
- Camera-Ready Deadline: 15 October 2026
Submission Guidelines
Submissions must present original work that has not been published previously and is not under review elsewhere.
The conference welcomes the following submission categories:
Full Papers
Original research contributions describing new methods, algorithms, systems, theoretical advances, evaluations, or significant applications in areas related to motion, interaction, animation, games, and immersive technologies.
Posters
Work in progress, preliminary results, innovative ideas, emerging research directions, datasets, software tools, demonstrations, industry case studies, and late-breaking work.
Topics of Interest
Topics include, but are not limited to:
- Animation systems and techniques
- Character motion and control
- Motion capture, synthesis, and editing
- Physics-based animation
- Human-computer interaction for games
- Interactive simulation and virtual environments
- Player modeling and game analytics
- Machine learning for animation and interaction
- Robotics, embodied agents, and avatars
- Virtual, augmented, extended, and mixed reality
- Digital humans and crowd simulation
- Procedural content generation
- Intelligent agents and non-player characters
- Game AI and computational intelligence
- User experience and player engagement
- Serious games and gamification
- Haptics and multimodal interaction
- Collaborative and social virtual environments
- Visualization for animation and interactive systems
- Generative AI for animation, games, and immersive experiences
- Applications in education, training, healthcare, and entertainment
Program Committee Chairs
- Minchen Li, Carnegie Mellon University
- Yin Yang, University of Utah
General Chairs
- Joseph T. Kider Jr., Clemson University
- Eric K. Patterson, Clemson University
Poster Chair
- Matias Volonte, Clemson University
Contact
For questions regarding submissions, please contact the conference organizers at:
Additional information about the conference is available on the official MIG 2026 conference website.
